

This is generally helpful, but the cost of new recruits can rise substantially later in the game.Recruit Scaling: Recruits can be hired at higher levels, increasing based on the average level of your party.

you unlock and have an event to read about the “Training Tent” in your camp when you leave a citadel.

Resource intensive and will cause performance issues, not recommended for actual gameplay.Show Entire Map: Debug option lifts fog of war and shows all roaming armies and current encampments on the map.Including mushroom groves, cloth spinners, breweries, etc.All Trade Buildings Available: Forces there to be at least one of each trade or resource building on the map.All the things map rollers are looking for. Decked Out Citadels: Guarantees that citadels will always spawn with armories, weaponsmiths, and fletcher buildings.Unexplored Map: The map will be covered in fog, you must travel to discover more.Having more factions will divide the settlements up more, which can be advantageous or a hindrance depending on playstyle. Factions: The number of noble house factions present.Lots of settlements can mean that the map will be crowded and limit the amount of wilderness that will be generated, even though the game attempts to place them 3-5 tiles away from one another.The game will attempt to be spread settlements between the amount of Factions (Noble Houses) evenly. Settlements: Sets the actual amount of settlements on the map.Snowline: This affects the Y-Value that snowline starts at.If you drastically change the settings here and can’t finish loading, try settings that are closer to default for these two. Setting “Land Mass Ratio” and “Water” too close to extremes can cause maps to not generate.A higher water generally also means more ports.Water: The amount of water on a map, higher water means more coastlines, while lower water means less coastlines.Lower settings generate more isolated islets, peninsulas, and shoreline. It will contain fewer waterways and ports, and have a more cohesive landscape. Land Mass Ratio: A higher LMR generates a more pangaea-esque map.Map Width and Map Height: Currently locked, due to Blazing Deserts changing the state of which the map spawns in.One side will always be dedicated to a wilderness where late game threats and events spawn, however this can be either on the left or right. Legends adds more layers of customisation to your starting scenario and world generation, these can be somewhat overwhelming to begin with, but are very simple in function.īy default, Battle Brothers will attempt to generate a map that resembles Europe, with high amounts of land mass at the top and oceans at the bottom. Map data is generated but is also shared with the seed if the exact map settings are used, allowing players to share maps if they wish but only using exactly the same map settings. The seed affects the outcome of the starting brothers and their equipment. These strings are randomly generated but may be entered manually when starting a new campaign after the player picks an origin. Battle Brothers uses procedural world generation to generate maps and starting brothers using a string of letters.
